Draft Two Games

Draft Two GamesA label of Draft Two Entertainment

We make strange, systems-deep games with atmosphere to spare. First drafts are safe. We ship the second one.

Prod.
Draft Two Ent.
Label
Draft Two Games
Director
Ellie
Engine
Unity
Take
two
Studio reel · 1:32

Trailer The Reel

House rules · Crib Club · Bureau of Attribution · Shut Me Down · O.R. Galactic
Draft Two Games · The slate

Our Games Now Shooting

Every project is at a different point in production. Here's where each one stands.

Genre Dark-comedy crime tycoonWorld Open city

Build an underground baby-fighting empire, played completely straight. Book the card, gamble on your own champions, buy up businesses across an open city, and survive raids, rival promoters, and your own terrible decisions.

"At seventeen months old, he's entering the twilight of his career."

Early Access · Spring 2027 updates about every 2 months after launch!
Production notes →
  1. Script
  2. Production
  3. Post
  4. Release
Genre Bureaucratic horror

You're a low-level clerk at the Bureau of Attribution, and your job is deciding who gets the blame. There are fourteen days on shift, an assistant that slowly stops being helpful, an office that keeps decaying, and seven endings.

Full release · Up next Production notes →
  1. Script
  2. Production
  3. Post
  4. Release
Genre Co-op extraction horror

You're a defective toy robot running on AA batteries. Sneak through a massive automated factory, grab power cells, and keep the Core alive (or shut it all down) while quality control hunts down whatever it missed.

In development Production notes →
  1. Script
  2. Production
  3. Post
  4. Release
Genre First-person co-op chaos

An alien hospital, a filthy operating room, and a surgery booked in minutes. You're the turnover crew: strip it, wipe it top to bottom, mop, and get out before the next patient wheels in. It's inspired by the real, very chaotic job of cleaning ORs between cases.

On the whiteboard Production notes →
  1. Script
  2. Production
  3. Post
  4. Release
Genre 2.5D action RPG

FOUR SEASONS: TOWER OF ILLIRIA

Elemental magic, combo combat, and a town full of people who remember what you did. Reputation, crime, and bounty hunters all react to the choices you make in the world of Illiria.

On the shelf, for now Production notes →
  1. Script
  2. Production
  3. Post
  4. Release
The studio

About Us The Crew (of one)

Draft Two is a one-woman studio with a camera-operator's eye and a systems designer's brain.

Ellie builds every game here in Unity, handling code, design, and a lot of late-night playtesting. She works in healthcare by day and used to turn over operating rooms between surgeries. That's exactly as chaotic as it sounds, and it's exactly why O.R. Galactic is on the slate.

She's drawn to premises that make people stop and say "wait, what?", to horror with weight behind it, and to AI characters that feel like they're thinking for themselves. The entertainment umbrella leaves room for whatever comes after games.

Founder
Ellie
Label
Draft Two Games
Tools
Unity · C# · a lot of drafts
Take1

2023–2024

Draft Two Entertainment started as a small production company. It had a great name, big plans, and never quite got rolling.

Take2

2026 →

Same name, second draft. It's back as an entertainment studio, and Draft Two Games is its first label. Nobody gets it right on the first take, and that's the whole point.

How we make things

Mission Statement House Rules

Weird on purpose

If a premise doesn't make you say "wait, what?", it isn't done yet. Generic and safe never make the cut.

Systems with teeth

The depth has to be real. A tycoon needs an actual economy, and a horror game needs rules that bite back.

Fair failure

When you lose, you should know exactly why and want another take. Cheap deaths get cut in the edit.

Mood is the point

Atmosphere and emotional weight aren't polish added at the end. They come first.

Built to be clipped

The best moments are the ones you didn't plan and can't wait to show a friend.

Ship it Draft it again

Nothing goes out on the first draft. We cut, rewrite, and reshoot until it's right.

What's next

Roadmap Shooting Schedule

Plans can change, since they're drafts too.

  1. Spring 2027

    Crib Club enters Early Access

    The doors open, and after that new content lands about every two months.

  2. Next

    Bureau of Attribution

    A complete, finished horror experience that releases as a full game while Crib Club keeps growing.

  3. Then

    Shut Me Down

    Co-op robot horror goes into full production, and Crib Club heads toward its 1.0.

  4. After that

    O.R. Galactic or Four Seasons we'll see!

    It'll be either chaotic alien OR cleanup or a return to Illiria.

From the cutting room

Blog Latest Devlog

StudioSep 2026

Take two: why we brought the name back

A studio name we loved, a plan that stalled, and a second draft.

Read it →
Bureau of AttributionAug 2026

Teaching the assistant to lose its name

Small, slow changes are scarier than monsters.

Read it →
Shut Me DownJul 2026

No more instant deaths

Getting grabbed is now a fight, and your friends can save you.

Read it →

Artists, composers, playtesters: we're casting.

See the casting call
Get in touch

Contact Us Call Sheet

Press, playtests, collabs, or you just want to say hi? The door's open.

Follow along for devlogs and early looks, and wishlists will open as each game gets its store page.

Email
contactus@drafttwoentertainment.com
Socials
X / BlueskyYouTubeDiscorditch.ioSteamcoming soon
Based in
USA · Remote
Subject lines
"Press kit" · "Playtest" · "Casting Call: [role]"